Monday, December 13, 2010

Star Trek Online

Some characters and ships from Star Trek Online.


Ships are <8000 triangles and are modeled and unwrapped to use an atlased texture map used for many other ships.

Characters are <5000 triangles.

Moscvich

Personal work.

11109 triangles - 1024x1024 map

Completed in 2 weeks


Mi6 Helicopter


Personal work.

11530 triangles - 4096x1024 map

Completed in 2 weeks.

Big Daddy

Spaceship based on concept by Marc Gabbana.

12767 triangles for low-poly.
2x2048 texture maps.

over 3m triangles for high-poly.

Completed in 3 weeks.



Concept art for Sony Home, Farcry Space.
Used white boxed geometry for perspective.
Completed in 2 days.

Sony Home - Smugglers Den


Environment art for Sony Home.

Completed in 3 weeks.

I didn't do the couches, some of the artifacts, the swordfish, the rifles, any of the paintings/illustrations, or the character.

Sony Home - Back Room

Environment work for Sony Home.

Completed in 1 week.

I didn't do the big crate, carpet, or any of the illustrations/paintings.

Sony Home - Uncharted Space

Environment work for Sony Home.

Under 100k triangles.
All textures painted from scratch - no photo sourcing.
Completed in 2-3 weeks.

I didn't do the chairs, little coffee table, some of the artifacts on the shelf, and any of the paintings.

Alley

60216 triangles.
All textures painted from scratch - no photo sourcing.
Completed in 7 days.