Wednesday, April 6, 2011

Made a bunch of progress on the mask.. still a bit more to go, the back is still gooey and the front needs another level of resolution... plus the tusks, and bells.

Sunday, April 3, 2011

finished the low poly for the mask. will unwrap it and sculpt it before doing the same to the monkey, then the clothes. then hair and texturing.

Friday, April 1, 2011


more mask ideas.. before jumping in..
i'll see how i feel about them tomorrow and then just go with something lol.. i have a hunch it'll be the bottom one maybe.

Thursday, March 31, 2011


normal map applied to low poly, in pose.
did a ton of work on it today. The sculpt is almost final, another day to iron anything i missed or places i was too tired to give full attention.

then bake, and hopefully it looks good on the low poly - i don't think it will look terrible.

....and thats only about half way through this piece i think - so much to go :O

Wednesday, March 30, 2011




Finally started the sculpt. First pass - i think its going well. Haven't really touched the hands or feet at all yet.

forget that last concept too.. i totally figured it all out to about 85%.. won't share yet, but it makes perfect sense now in my head.

Tuesday, March 29, 2011

playing more with the concept.. it still somewhat escapes me.. the hair will definitely be crazy like this.. probably the mask is gonna be somewhat what it is as well. everything else... eh

-edit:
just decided - no to this, will go with the first concept but with crazy hair.

Sunday, March 27, 2011

some ideas for the mask.

Saturday, March 26, 2011

got distracted there for a few days.. made awesome python script 4 work :D.

back to it now, finished the rig for the monkey - its aight.. the haphazard pose doesnt bother me none too much either. Gonna go straight for the final concept/paintover before jumping in. the tail IS too small, its true.

Thursday, March 17, 2011

Started on the rig and skinning for the monkey.
Did the leg, foot, toes.
Next torso, shoulders, arms, hands.
Then neck, head, tail.
Then cry :_( if it doesn't look good.

Saturday, March 12, 2011

Pretty good start on the monkey base i think. another day or so of pushing verts, then hopefully rigging will just autowork.. it won't :( - it will be a nightmare.
lol. and so there u go, i hope it looks half this awesome when its 3d.

Wednesday, March 9, 2011


alright :)
so I posed it aaaand.... it was a total trainwreck. at first. which made me really sad since i spent so much time reworking the rig and skinning thinking i was headed in the right direction.

then i posed it again... and again.. and again. and then i got to this - which although not great, i find acceptable for the time being... maybe even slightly pleased.

I ended up messing with the head/neck a whole bunch after the fact so that's wrecked right now but easy fix for tomorrow.

From here I'm pretty sure with another day of tweaks to the pose/geo/skinning and rig pivots i can make something of it.

Tuesday, March 8, 2011


Mesh/Rig/Skinning pass on the waist, chest, shoulders, and arms.

Refined topology/proportions overall. Refined hands.

Most of the articulation is much more extreme then the final pose and it seems to hold up pretty well right now so.. we'll see.

Next the skin/rig the hands, neck, and head.. pose again and see what happens - if it looks alright i'll be moving on to the monkey base mesh - then it's all fun the rest of the way. :D

Sunday, March 6, 2011


Reworked the leg mesh/rig/skinning. I think it's pretty good, added a hip twist bone 1/2 down the upper leg - works way better then twisting at the hip. Next the torso and shoulders.

Tuesday, March 1, 2011

>:
Rig, skinning, and pose... soo many problems w/ it right now.. *sigh*

Basically, I think i'm going back to square 1 before this madness goes any further.

I'll start with the feet tomorrow and for each joint really spend time on topology, where the rig goes, and how it works.

...sad.

Sunday, February 27, 2011


Male base and bones for the rig. Next, set-up rig, skin, pose while continuing to tweak the base.

Saturday, February 26, 2011

working on the male basemesh. prob another day or 2.

Thursday, February 24, 2011

Rough concept for the next piece.

Sunday, February 20, 2011


fixed face :D
Fixed the hair.. i'm ok w/ it now, it ain't perfect but it'll do. :)
Certainly about 10 better than the old hair.

Saturday, February 19, 2011

next a polish pass and call it done.
the goo! :D
and body paint :)

only the halo's and final touches left to go...

Thursday, February 17, 2011

Wednesday, February 16, 2011

Diffuse/spec pass on the props/hands
reduced stomach

Saturday, February 12, 2011


got the rest of the stuff into marmoset w/ normal maps, and quick grayscale diffuse (except for body which has final-ish diffuse)..also started messing w/ lighting.

Friday, February 11, 2011

Wednesday, February 9, 2011

finally in marmoset w/ a texture pass on skin + crappy hair >:

Sunday, January 30, 2011

At last... something that looks like
some kind of hair.

Friday, January 28, 2011


tweaked pose :(
still wrong, but getting there

Thursday, January 27, 2011